Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 2 | Points bonus attributed to the player with the best lap |
Type | Hidden on official server | Usable |
Integer | Yes | Yes |
Game modes | Default value | Description |
Champion | 30 | Chat time at the end of a map or match |
Cup | 10 | |
Knockout | 6 | |
Laps | 10 | |
Teams | ||
TimeAttack | ||
Rounds | ||
CupLong | ||
CupShort |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Teams | False | Cumulate points earned by players to their team score |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
CupLong | 4 | Points required for player to win the map |
CupShort | 4 |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | Url of the image displayed on the checkpoints ground. Override the image set in the Club. |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | Url of the image displayed on the block border. Override the image set in the Club. |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | Url of the image displayed below the podium and big screen. Override the image set in the Club. |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | Url of the image displayed on the two big screens. Override the image set in the Club. |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | Url of the image displayed on the bleachers. Override the image set in the Club. |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | /api/club/room/:ServerLogin/whoami | Url of the API route to get the deco image url. You can replace ":ServerLogin" with a login from a server in another club to use its images. |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | 2000 | Minimal time before the server go to the next map in milliseconds. |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Champion | False | Disable GiveUp, override S_RespawnBehaviour. |
Laps |
Type | Hidden on official server | Usable |
Boolean | Yes | Yes |
Game modes | Default value | Description |
Champion | True | Send End Match Callback early, used to speed up the API update in TMGL/OGL and the COTD. Very specific usage. |
Knockout |
Type | Hidden on official server | Usable |
String | No | Yes |
Game modes | Default value | Description |
Knockout | 4,16,16 | Rank at which one more player is eliminated per round. You can use coma to add more values. For exemple, COTD use this setting: 8,16,16 |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Champion | False | Crowd sounds in spectator. |
CupLong | ||
CupShort |
Type | Hidden on official server | Usable |
Integer | Yes | Yes |
Game modes | Default value | Description |
Champion | 5 | Time in seconds after score computed on scoreboard |
Type | Hidden on official server | Usable |
Integer | Yes | Yes |
Game modes | Default value | Description |
Champion | 5 | Time in seconds before score computed on scoreboard |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 5 | Time to finish the race in seconds after the winners. Use -1 to based on the Author time ( 5 seconds + Author time / 6 ) |
Cup | -1 | |
Knockout | 5 | |
Laps | -1 | |
Teams | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 3 | Number of laps per rounds, can be override by S_InfiniteLaps -1 : use laps from map validation 0 : independent laps (only useful in TimeAttack) > 0 : Nomber of laps |
Cup | -1 | |
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | 0 | |
Rounds | -1 |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 0 | Force the number of players who can win points at the end of the round Set 0 to use S_WinnersRatio |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
CupLong | False | True: Move total points to left panel instead of top. False: Keep total points at top. |
CupShort |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Champion | False | Never end a race in laps, equivalent of S_ForceLapsNb = 0 |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | Yes | No, it's a Matchmaking setting used in Shootmania. |
Game modes | Default value | Description |
Champion | False | This a channel's server |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | Yes | No, setting used in local. |
Game modes | Default value | Description |
Champion | False | |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
CupLong | 0 | Number of checkpoints before Win-by-KO is triggered. |
CupShort |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Teams | -1 | Number of maps to play before finishing the match. Set 0 or -1 is equivalent to have only one map. |
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
CupLong | 2 | How many map wins are needed to win a match. |
Type | Hidden on official server | Usable |
Integer | Yes | Yes |
Game modes | Default value | Description |
Knockout | -1 | Server number to define global player rank -1 : Disable global ranking N : Position of the player + N * 64 |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Teams | 6 | The maximum number of points attributed to the first player to cross the finish line. Only available when S_UseCustomPointsRepartition is set to false. |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Cup | 1 | Number of winners |
Type | Hidden on official server | Usable |
String | Yes | No, it's a setting used in Shootmania. |
Game modes | Default value | Description |
Champion | Url of the neutral emblem url to use by default | |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 0 | Round with a pause before its start, used in TMGL with the value 4. Set 0 to disable the feature. Linked to S_PauseDuration |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 360 | Pause time in seconds. Set 0 to disable the feature. Linked to S_PauseBeforeRoundNb |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Teams | 0 | The number of points lead a team must have to win the map. |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | -1 | Limit number of points. 0 = unlimited for Champion & Rounds |
Cup | 100 | |
Teams | 5 | |
Rounds | 50 |
Type | Hidden on official server | Usable |
String | No | Yes |
Game modes | Default value | Description |
Champion | 20,14,12,10,8,7,6,5,5,4,4,3,3,2,2,1 | Point repartition from first to last In Teams game mode, this depend of the setting S_UseCustomPointsRepartition In Knockout game mode, this setting is useless empty = 10, 6, 4, 3, 2, 1 |
Cup | ||
Knockout | ||
Teams | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | Yes | Yes |
Game modes | Default value | Description |
Champion | 0 | 0: Use the default behavior of the gamemode 1: Use the normal behavior like in TimeAttack 2: do nothing 3: give up before first CP 4: always give up 5: never give up |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 6 | Number of rounds to play before finding a winner |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 1 | Number of round to play on one map before going to the next one -1 or 0 = unlimited |
Cup | 5 | |
Knockout | -1 | |
Teams | ||
Rounds |
Type | Hidden on official server | Usable |
String | No | Yes |
Game modes | Default value | Description |
Champion | 3,5 | Rounds with a Phase change (Openning, Semi-Final, Final) It's possible to skip a phase with multiple occurences of a round number, exemple "3,3" |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Knockout | 1 | Rounds without elimination (like a Warmup, but just for the first map) |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | production | Use “development” to make script more verbose |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
String | Yes | Yes |
Game modes | Default value | Description |
Champion | JSON Formatted list of maps and their Season ID like ["MapUid" => "SeasonId"] I don't know what it is :) |
|
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | Yes | Yes |
Game modes | Default value | Description |
Champion | True | Synchronize players at the launch of the map, to ensure that no one starts late. Can delay the start by a few seconds. |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable | |
Boolean | Yes | Yes | |
Game modes | Default value | Description | |
Champion | True | Synchronize players at the launch of the round, to ensure that no one starts late. Can delay the start by a few seconds. |
|
Cup | |||
Knockout | |||
Teams | |||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | -1 | Time limit before going to the next map 0 or -1 for unlimited time |
Laps | 0 | |
TimeAttack | 300 |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 0 | Players crossing finish line before starting finish timeout. Linked to S_FinishTimeout |
Type | Hidden on official server | Usable |
Boolean | Yes | Yes |
Game modes | Default value | Description |
Champion | True | No clear official informations about this setting. It would seem that this tells the server to trust or not trust the network data sent by the client. |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Teams | True | False: Give 1 point to the all first players of a team True: follow this equation: Number of players ( or S_MaxPointsPerRound if lower ) - Player position - 1 This setting is excluded by S_UseCustomPointsRepartition |
Type | Hidden on official server | Usable |
Boolean | Yes | No, it's a used in Shootmania. |
Game modes | Default value | Description |
Champion | False | Use the players clublinks, or otherwise use the default teams. |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | Yes | No, it's a used in Shootmania. |
Game modes | Default value | Description |
Champion | False | Display the clublinks sponsors |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | Yes | Yes |
Game modes | Default value | Description |
Champion | True | The car position of other players is extrapolated less precisely, disabling it has a big impact on performance. This replaces the "S_UseDelayedVisuals" option by removing the delay with ghosts for the modes that need it (There may be a delay in TimeAttack). |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Teams | False | Use S_PointsRepartition instead of the rules defined by S_UseAlternateRules |
Type | Hidden on official server | Usable |
Boolean | No | Yes |
Game modes | Default value | Description |
Champion | False | Continue to play the map until the tie is broken. |
Teams | True | |
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 0 | Time in seconds of the Warm Up. 0 = Time based on the Author medal ( 5 seconds + Author Time on 1 lap + ( Author Time on 1 lap / 6 ) ) -1 = Only one try like a round |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | 0 | Number of Warm Up |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Integer | No | Yes |
Game modes | Default value | Description |
Champion | -1 | Time to finish the race in seconds after the winners, equivalent of S_FinishTimeout but for Warm Up. Only when S_WarmUpDuration is set to -1. -1 : Time based on the Author medal ( 5 seconds + Author time / 6 ) |
Cup | ||
Knockout | ||
Laps | ||
Teams | ||
TimeAttack | ||
Rounds |
Type | Hidden on official server | Usable |
Float | No | Yes |
Game modes | Default value | Description |
Teams | 0.5 | Ratio of players who will win points |