Some materials are not available in the NadeoImporterMaterialLib.txt
file, or are wrongly set up by default. These materials can be added and amended by simply adding or overwriting them in the aforementioned file.
Copy and paste these parameters in your NadeoImporterMaterialLib.txt
file:
#(-------------------- New -------------------------)
DMaterial(ItemSpectator)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(NoBrake_SpecialFX)
DLinkFull (Media\Modifier\NoBrake\SpecialFX)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DMaterial(ChronoCheckpoint)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_10_00_00)
DLinkFull (Media\Material\ChronoCheckpoint-10-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_01_00_00)
DLinkFull (Media\Material\ChronoCheckpoint-01-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_00_10_00)
DLinkFull (Media\Material\ChronoCheckpoint-00-10-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_00_01_00)
DLinkFull (Media\Material\ChronoCheckpoint-00-01-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_00_00_10)
DLinkFull (Media\Material\ChronoCheckpoint-00-00-10)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_00_00_01)
DLinkFull (Media\Material\ChronoCheckpoint-00-00-01)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoCheckpoint_00_00_001)
DLinkFull (Media\Material\ChronoCheckpoint-00-00-001)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_10_00_00)
DLinkFull (Media\Material\ChronoFinish-10-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_01_00_00)
DLinkFull (Media\Material\ChronoFinish-01-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_00_10_00)
DLinkFull (Media\Material\ChronoFinish-00-10-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_00_01_00)
DLinkFull (Media\Material\ChronoFinish-00-01-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_00_00_10)
DLinkFull (Media\Material\ChronoFinish-00-00-10)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_00_00_01)
DLinkFull (Media\Material\ChronoFinish-00-00-01)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ChronoFinish_00_00_001)
DLinkFull (Media\Material\ChronoFinish-00-00-001)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_10_00_00)
DLinkFull (Media\Material\Chrono-10-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_01_00_00)
DLinkFull (Media\Material\Chrono-01-00-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_00_10_00)
DLinkFull (Media\Material\Chrono-00-10-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_00_01_00)
DLinkFull (Media\Material\Chrono-00-01-00)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_00_00_10)
DLinkFull (Media\Material\Chrono-00-00-10)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_00_00_01)
DLinkFull (Media\Material\Chrono-00-00-01)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Chrono_00_00_001)
DLinkFull (Media\Material\Chrono-00-00-001)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(NoBrake_Decal)
DLinkFull (Media\Modifier\NoBrake\Decal)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DMaterial(NoBrake_Sign)
DLinkFull (Media\Modifier\NoBrake\Sign)
DSurfaceId (MetalTrans)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(Cruise_SpecialFX)
DLinkFull (Media\Modifier\Cruise\SpecialFX)
DSurfaceId (NotCollidable)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DMaterial(ThemeSnowTempleDetails)
DSurfaceId (Metal)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ThemeSnowTempleFloor)
DSurfaceId (Wood)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ThemeSnowTempleLamp)
DSurfaceId (Metal)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ThemeSnowTempleTransparent)
DSurfaceId (MetalTrans)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(DecoCliff)
DSurfaceId (Grass)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(GateGameplayScreen)
DSurfaceId (MetalTrans)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ThemeSnowRoad)
DSurfaceId (Wood)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(ThemeSnowRoadBorder)
DSurfaceId (Wood)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
DMaterial(PlatformIce_DecoCliff)
DLinkFull (Media\Modifier\PlatformIce\DecoCliff)
DSurfaceId (Concrete)
DGameplayId (None)
DUvLayer (BaseMaterial , 0)
DUvLayer (Lightmap , 1)
Find these materials in your NadeoImporterMaterialLib.txt
file and amend them as shown here:
DMaterial(CustomGlass)
DSurfaceId (Green)
DGameplayId (None)
DUvLayer (Lightmap , 0)