Under construction.
ID | name | ID | name | ID | name | ID | name |
---|---|---|---|---|---|---|---|
1 | Leave the editor | 6 | Macroblock Mode | 11 | Picker Tool | 16 | Map Options |
2 | Save the track | 7 | Skinning Tool | 12 | Copy/Paste Mode | 17 | MediaTracker |
3 | Help and Helper Settings | 8 | Eraser Tool | 13 | Freelook Tool | 18 | Light Settings |
4 | Block Mode | 9 | Undo action | 14 | Edit Block Properties | 19 | Test Mode |
5 | Item Mode | 10 | Redo action | 15 | Plug-ins Mode | 20 | Validate the track |
Function | Key(s) |
---|---|
Move camera horizontally | (Hold) Alt + LMB Move mouse to screen edge |
Rotate camera | (Hold) Alt + RMB Numpad 2, 4, 6, 8 |
Zoom camera | (Hold) Alt + (Scroll) MMB (Hold) Alt + MMB |
Function | Key(s) |
---|---|
Move cursor | Mouse ←, ↑, →, ↓ |
Change cursor height | (Scroll) MMB (Hold) Alt + LMB + RMB PgUp, PgDn |
Place block | LMB (Hold) Space |
Rotate block, yaw 90° | RMB R Ctrl |
Rotate block, yaw 15° (Free Mode) |
Numpad +, - Home, End |
Rotate block, pitch 15° (Free Mode) |
↑, ↓ |
Rotate block, roll 15° (Free Mode) |
←, → |
Prevent block snapping | Shift |
Delete block | (Hold) X + LMB (Hold) Delete |
Delete all blocks/items (asks to confirm) |
Backspace |
Function | Key(s) |
---|---|
Step into folders | (Hover) Mouse LMB 1, 2, etc.1 |
Step back | (Hover) Mouse LMB ` |
Hide/unhide folder rows | RMB / ` |
Hide/unhide folder UI | Tab |
1 Pressing 0 lets you enter multiple digits for folder numbers above 9.
You can view a map’s details by clicking on the info icon in the top-left corner, or by saving.
Coppers are an indication of the performance of the map. It is recommended to keep this number within around ~12.000 maximum to ensure low spec PCs that meet the game’s minimum requirements can run the game smoothly. There is no set limit to the amount of coppers your map can be; just be weary that the player might need higher PC specs to run maps with a high copper count smoothly.
Shortcut key: F2
Shortcut key: F3
Shortcut key: F4
Shortcut key: F5
Shortcut key: Hold X
Activate this and then use LMB to erase what you click.
Shortcut key: U
Undoes your most recent actions one at a time.
Shortcut key: R
Redoes your undoes.
Shortcut key: Hold L Ctrl
Combined with LMB, this will change your selected block to the one you click on.
Combined with RMB, this will set the cursor to the same coordinates as what you click on.
Shortcut key: C
Shortcut key: Hold Alt
Combined with LMB, this will move the camera.
Combined with RMB, this will rotate the camera.
Blocks and items with waypoints (marked as a start/checkpoint/finish) can have their waypoint properties edited.
Shortcut key: P
You can toggle plugins on/off here. There are some default Nadeo scripts, but you can also add your own into the Scripts\EditorPlugins folder.
Ctrl + P turns all plugins off.
Shortcut key: S
Saving will follow these steps:
You can change the Gold, Silver, and Bronze medal times here. The Author medal time is set when validating.
Takes you to the Light Settings menu.
You can add a comment to the Map Details.
You can lock editing the map with a password.
If the map is validated, you can load a Mode script and play the map, not test. Times will be uploaded to Nadeo’s servers unless the script explicitly denies it.
A full explanation of the MediaTracker can be found here.
Shortcut key: Enter
Place your car down wherever you want and start driving.
This is how you prove your map is possible to beat. Once validated, your map can be played by other people, added to campaigns and rooms, etc. The time you set when validating the map becomes the Author Medal time, and you can repeat validation to set faster times.
After validating a map, medal times are calculated using these values
Medal | calculation |
---|---|
Gold | ceil(Author Time * 1.06) |
Silver | ceil(Author Time * 1.2) |
Bronze | ceil(Author Time * 1.5) |
ceil is a function that rounds up to the nearest second.
Using the ghost editor, these are the intervals you want to stay within when driving the medal ghosts:
Medal | Min | Target | Max |
---|---|---|---|
Gold | AuthorTime * 1.03 | AuthorTime * 1.06 | AuthorTime * 1.09 |
Silver | Gold * 1.06 | Gold * 1.12 | Gold * 1.18 |
Bronze | Silver * 1.12 | Silver * 1.24 | Silver * 1.36 |
Key(s) | Function |
---|---|
Tab | Toggles Show/Hide Blocks |
Enter | Test Mode |
Esc | Exit Editor |
F2 | Block Mode Cycle Block Modes |
F3 | Item Mode Cycle Item Modes |
F4 | Macroblock Mode Cycle Macroblock Modes |
F5 | Skinning Mode |
P | Plugins Mode |
H | Show Ingame help |
R | Redo |
S | Save |
U or Ctrl + Z | Undo |
C | Copy/Paste Mode |
Q | Change Pivot |
Arrow Keys | Cursor Pitch/Roll |
Numpad + Numpad - | Cursor Yaw |
Key(s) | Function |
---|---|
Hold Shift | Avoid snapping to free blocks |
(Hold) Delete | Delete Free/ghost block on hover |
(Hold) X | Eraser Mode on hover |
Right Ctrl or RMB | Rotate Block (Yaw 90°) |
Shift + LMB | Skinning mode --> Apply Last |
Ctrl + LMB | Select picked block/item |
Ctrl + RMB | Focus on picked block/item |
Key(s) | Function |
---|---|
Hold Left Alt | Freelook Tool |
Numpad 1-9 | Camera rotation |
Numpad / | Reset Cursor or Rotate 90° |
PgUp + PgDn | Camera Up/Down |
Below is a playlist of tutorials for Trackmania’s map editor. Some of these videos are of older iterations of Trackmania. However, they mostly work the same.